又敗家了~"~..新買的螢幕用9600XT 128MB 看比較大的影像檔會LAG.連看個DVD放到全螢幕也LAG不斷= =.
今年初就很想換卡了..但那時CRT螢幕好好.也順順的.就打消了念頭.但該做的功課還是有做.會持續注意顯卡的消息..
趁著剛發薪水.敗家因子在心裡蠢蠢欲動時.衝去鳳山順發買了PowerColor HD 2600 PRO 512MB AGP(沒辦法高雄建國路真是難找這種卡.小弟我比較喜歡ATI的卡.ATI顏色我比較喜歡^^").
其實要買前也是掙扎了很久.買了3000元就飛了.買低階一點又對自己過不去^^|||.
2600有硬解功能.對我來說CPU不怎麼夠力.有硬解不無小補.
在買卡之前.有上網照網路的教法先把最新版的ATI Catalyst 8.5 改成有AGP驅動(雖然原廠有驅動程式^^).先準備好免的到時手忙腳亂^^..裝完也爬了一堆文.硬解也成功開啟
.總算看高畫質影片不會LAG了
-----我是分隔線-----
2008/08/09跟新

-----我是分隔線-----
參考文章
把PowerDVD的影片解碼器挖出來,做成H.264萬用播放軟體(含硬體加速)
[原創]使用KMPlayer撥放各式1080p影片心得及實戰測試(多圖)
老K7平台上ATI 2400 AGP成功硬體解H.264方式(算教學嗎?)
【教學】KMP基本認識及設定(入門篇)
WMV9 PowerToy
UVD/BSP 硬解小常識
------------------------
2600AGP 驅動 改法
Mobile01 老K7平台上ATI 2400 AGP成功硬體解H.264方式(算教學嗎?)第21篇回覆的教學
ATI HD Registry Tweaks
------------------------
有敗家當然有不專業開箱照
盒正面

盒反面

盒內(簡單的安裝說明書.驅動)

卡現身

轉接頭

卡

看到DXVA出現 CPU使用率確實有降低30-50%(沒打開是100%)感動QQ 雖然不是H.264的檔案.但不會LAG也是挺感動的


開箱完來介紹卡一下(資料來源:PowerColor官網 http://www.powercolor.com/Tw/products_features.asp?ProductID=888 )
- 390 million transistors on 65nm fabrication process
- 128-bit DDR2 memory interface
- Ring Bus Memory Controller
- Fully distributed design with 256-bit internal ring bus for memory reads and writes
- Unified Superscalar Shader Architecture
- 120 stream processing units
- Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
- Common instruction set and texture unit access supported for all types of shaders
- Dedicated branch execution units and texture address processors
- 128-bit floating point precision for all operations
- Command processor for reduced CPU overhead
- Shader instruction and constant caches
- Up to 40 texture fetches per clock cycle
- Up to 128 textures per pixel
- Fully associative multi-level texture cache design
- DXTC and 3Dc+ texture compression
- High resolution texture support (up to 8192 x 8192)
- Fully associative texture Z/stencil cache designs
- Double-sided hierarchical Z/stencil buffer
- Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
- Lossless Z & stencil compression (up to 128:1)
- Lossless color compression (up to 8:1)
- 8 render targets (MRTs) with anti-aliasing support
- Physics processing support
- Full support for Microsoft® DirectX® 10.0
- Shader Model 4.0
- Geometry Shaders
- Stream Output
- Integer and Bitwise Operations
- Alpha to Coverage
- Constant Buffers
- State Objects
- Texture Arrays
- Dynamic Geometry Acceleration
- High performance vertex cache
- Programmable tessellation unit
- Accelerated geometry shader path for geometry amplification
- Memory read/write cache for improved stream output performance
- Anti-aliasing features
- Multi-sample anti-aliasing (up to 8 samples per pixel)
- Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
- Adaptive super-sampling and multi-sampling
- Temporal anti-aliasing
- Gamma correct
- Super AA (CrossFire configurations only)
- All anti-aliasing features compatible with HDR rendering
- Texture filtering features
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
- 128-bit floating point HDR texture filtering
- Bicubic filtering
- sRGB filtering (gamma/degamma)
- Percentage Closer Filtering (PCF)
- Depth & stencil texture (DST) format support
- Shared exponent HDR (RGBE 9:9:9:5) texture format support
- ATI Avivo™ HD Video and Display Platform
- Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
- High definition (HD) playback of both Blu-ray and HD DVD formats
- Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration
- Motion compensation and iDCT (inverse discrete cosine transform)
- Avivo Video Post Processor
- Color space conversion
- Chroma subsampling format conversion
- Horizontal and vertical scaling
- Gamma correction
- High Quality Video Post Processing
- Advanced vector adaptive per-pixel de-interlacing
- De-blocking and noise reduction filtering
- Detail enhancement
- Inverse telecine (2:2 and 3:2 pull-down correction)
- Bad edit correction
- Two independent display controllers
- Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
- Full 30-bit display processing
- Programmable piecewise linear gamma correction, color correction, and color space conversion
- Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
- High quality pre- and post-scaling engines, with underscan support for all display outputs
- Content-adaptive de-flicker filtering for interlaced displays
- Fast, glitch-free mode switching
- Hardware cursor
- Two integrated dual-link DVI display outputs
- Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
- Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
- Two integrated 400 MHz 30-bit RAMDACs
- Each supports analog displays connected by VGA at all resolutions up to 2048x15361
- HDMI output support
- Supports all display resolutions up to 1920x10801
- Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
- Integrated AMD Xilleon™ HDTV encoder
- Provides high quality analog TV output (component/S-video/composite)
- Supports SDTV and HDTV resolutions
- Underscan and overscan compensation
- MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
- Seamless integration of pixel shaders with video in real time
- VGA mode support on all display outputs
- AGP 8x bus interface
- OpenGL 2.0 support
1 Some custom resolutions require user configuration
2 HDCP support for playback of protected content requires connection to a HDCP capable display