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又敗家了~"~..新買的螢幕用9600XT 128MB 看比較大的影像檔會LAG.連看個DVD放到全螢幕也LAG不斷= =.
今年初就很想換卡了..但那時CRT螢幕好好.也順順的.就打消了念頭.但該做的功課還是有做.會持續注意顯卡的消息..
趁著剛發薪水.敗家因子在心裡蠢蠢欲動時.衝去鳳山順發買了PowerColor HD 2600 PRO 512MB AGP(沒辦法高雄建國路真是難找這種卡.小弟我比較喜歡ATI的卡.ATI顏色我比較喜歡^^").
其實要買前也是掙扎了很久.買了3000元就飛了.買低階一點又對自己過不去^^|||.
2600有硬解功能.對我來說CPU不怎麼夠力.有硬解不無小補.
在買卡之前.有上網照網路的教法先把最新版的ATI Catalyst 8.5 改成有AGP驅動(雖然原廠有驅動程式^^).先準備好免的到時手忙腳亂^^..裝完也爬了一堆文.硬解也成功開啟.總算看高畫質影片不會LAG了
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2008/08/09跟新


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參考文章
把PowerDVD的影片解碼器挖出來,做成H.264萬用播放軟體(含硬體加速)
[原創]使用KMPlayer撥放各式1080p影片心得及實戰測試(多圖)
老K7平台上ATI 2400 AGP成功硬體解H.264方式(算教學嗎?)
【教學】KMP基本認識及設定(入門篇)
WMV9 PowerToy
UVD/BSP 硬解小常識
------------------------
2600AGP 驅動 改法

Mobile01 老K7平台上ATI 2400 AGP成功硬體解H.264方式(算教學嗎?)第21篇回覆的教學
ATI HD Registry Tweaks
------------------------

有敗家當然有不專業開箱照
盒正面

盒反面

盒內(簡單的安裝說明書.驅動)

卡現身

轉接頭




看到DXVA出現  CPU使用率確實有降低30-50%(沒打開是100%)感動QQ 雖然不是H.264的檔案.但不會LAG也是挺感動的







開箱完來介紹卡一下(資料來源:PowerColor官網   http://www.powercolor.com/Tw/products_features.asp?ProductID=888 )


  • 390 million transistors on 65nm fabrication process

  • 128-bit DDR2 memory interface

  • Ring Bus Memory Controller

    • Fully distributed design with 256-bit internal ring bus for memory reads and writes



  • Unified Superscalar Shader Architecture

    • 120 stream processing units

      • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders

      • Common instruction set and texture unit access supported for all types of shaders

      • Dedicated branch execution units and texture address processors



    • 128-bit floating point precision for all operations

    • Command processor for reduced CPU overhead

    • Shader instruction and constant caches

    • Up to 40 texture fetches per clock cycle

    • Up to 128 textures per pixel

    • Fully associative multi-level texture cache design

    • DXTC and 3Dc+ texture compression

    • High resolution texture support (up to 8192 x 8192)

    • Fully associative texture Z/stencil cache designs

    • Double-sided hierarchical Z/stencil buffer

    • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear

    • Lossless Z & stencil compression (up to 128:1)

    • Lossless color compression (up to 8:1)

    • 8 render targets (MRTs) with anti-aliasing support

    • Physics processing support



  • Full support for Microsoft® DirectX® 10.0

    • Shader Model 4.0

    • Geometry Shaders

    • Stream Output

    • Integer and Bitwise Operations

    • Alpha to Coverage

    • Constant Buffers

    • State Objects

    • Texture Arrays



  • Dynamic Geometry Acceleration

    • High performance vertex cache

    • Programmable tessellation unit

    • Accelerated geometry shader path for geometry amplification

    • Memory read/write cache for improved stream output performance



  • Anti-aliasing features

    • Multi-sample anti-aliasing (up to 8 samples per pixel)

    • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality

    • Adaptive super-sampling and multi-sampling

    • Temporal anti-aliasing

    • Gamma correct

    • Super AA (CrossFire configurations only)

    • All anti-aliasing features compatible with HDR rendering



  • Texture filtering features

    • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)

    • 128-bit floating point HDR texture filtering

    • Bicubic filtering

    • sRGB filtering (gamma/degamma)

    • Percentage Closer Filtering (PCF)

    • Depth & stencil texture (DST) format support

    • Shared exponent HDR (RGBE 9:9:9:5) texture format support



  • ATI Avivo™ HD Video and Display Platform

    • Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats

      • High definition (HD) playback of both Blu-ray and HD DVD formats



    • Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration

      • Motion compensation and iDCT (inverse discrete cosine transform)



    • Avivo Video Post Processor

      • Color space conversion

      • Chroma subsampling format conversion

      • Horizontal and vertical scaling

      • Gamma correction



    • High Quality Video Post Processing

      • Advanced vector adaptive per-pixel de-interlacing

      • De-blocking and noise reduction filtering

      • Detail enhancement

      • Inverse telecine (2:2 and 3:2 pull-down correction)

      • Bad edit correction



    • Two independent display controllers

      • Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display

      • Full 30-bit display processing

      • Programmable piecewise linear gamma correction, color correction, and color space conversion

      • Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays

      • High quality pre- and post-scaling engines, with underscan support for all display outputs

      • Content-adaptive de-flicker filtering for interlaced displays

      • Fast, glitch-free mode switching

      • Hardware cursor



    • Two integrated dual-link DVI display outputs

      • Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1

      • Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2



    • Two integrated 400 MHz 30-bit RAMDACs

      • Each supports analog displays connected by VGA at all resolutions up to 2048x15361



    • HDMI output support

      • Supports all display resolutions up to 1920x10801

      • Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution



    • Integrated AMD Xilleon™ HDTV encoder

      • Provides high quality analog TV output (component/S-video/composite)

      • Supports SDTV and HDTV resolutions

      • Underscan and overscan compensation



    • MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding

    • Seamless integration of pixel shaders with video in real time

    • VGA mode support on all display outputs



  • AGP 8x bus interface

  • OpenGL 2.0 support




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